How to wisely color the lumberjack? Challenges in the game design process

Mateusz Walaszczyk, CEO of MindLab, psychologist and experienced manager, talks with Przemek Gałek — long-time head of the Games and Simulations department at MindLab and trainer — about the challenges of designing games and training tools. The discussion covers topics such as changing client needs and the resulting design challenges over the years, the idea behind “coloring the lumberjack,” and why Phase S truly never ends. Enjoy the conversation!

❓ In this episode:

◾ Evolving design challenges
◾ What does the client really need?
◾ Zachowania promowane – jak definiować?
◾ Why do games need a storyline?
◾ Designing game mechanics
◾ Prototype testing of tools
◾ When to conclude the development of a game?

Speakers:

👨‍💻 Mateusz Walaszczyk:
Co-founder of MindLab. Psychologist and experienced manager — he led MindLab’s sales team for 10 years. He specializes in training programs focused on enhancing sales, customer service, and managerial competencies. He holds a degree in Applied Psychology from Jagiellonian University and completed the trainer course at SKiTZ MATRIK.

👨‍💻 Przemek Gałek:
Head of the Games and Simulations Development Department at MindLab Games. As a training tools designer, he has created both “custom” board games tailored for specific companies and “ready-to-use” games available in the catalog. As a trainer, he specializes in workshops that develop analytical thinking and personal competencies.

 

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